Vinet0 presents

AXEL

A horror-noir roguelike. Items, dread and regret on a 5×5 slot machine.

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The game

You promised you'd never return.

The school corridor in AXEL

Explore the school

Seven areas of a decaying school, with corridors, a cafeteria, the kitchen, the backyard and the teachers' lounge. Each one has its own memories hidden in it. Find keys, open locked doors and piece together what happened here.

The 5×5 slot grid from AXEL's combat

Fight on a slot machine

Every fight is a 5×5 slot grid. Line wins, wilds and cascades push your multiplier up. Three special abilities and a chain of bonus rounds can turn a losing spin around. Combat runs on seeded randomness, so every result is fair and can be reproduced.

The chained basement door

Loot, risk, endings

Loot comes in rarity tiers, encounters are random, and you travel by map between areas. More than one ending is waiting. Three save slots, a CRT and glitch filter, and an original soundtrack.

The studio

Vinet0 is an independent studio from Helsinki. It started in 2019 with video and photo work and now makes games.

About Vinet0

The creator

AXEL is made by Valtteri Vine: code, design, art and music. Open to game developer trainee roles.

CV & profile

Follow development

The code, the releases and the changelog are all open on GitHub. New builds appear on this site automatically.

GitHub